![]() The behaviour system in CopperCube is very limited. However, when I say it is simple to use I refer to JavaScript. ![]() For WebGL, CopperCube is the most simple solution out there and CopperLicht also seems a nice and polished engine overall. I think you should advertise CopperLicht a bit more, I did a google search for 3D WebGL engines and CopperLicht didn't come up at all and even CopperCube come up only on the 3rd page. Just load the game/level made in CopperCube and take control of anything if you want. ![]() Especially using CopperCube it is a piece of cake with CopperLicht. In most 3D WebGL engines very complicated to get anything up and running not to mention to add any interaction and gameplay. Having said that, despite the limitations CopperCube and CopperLicht seems the most simple way to develop 3D WebGL games but not only because of the visual editor but the actual engine, CopperLicht is also fairly easy to use. I don't know what is the reasons for the limitations but I would like to see WebGL become first class citizen in CopperCube and get full support for all the features it has to offer. Very difficult to control for some reason. I'm a little disappointed by that WebGL is not fully supported, there are some features that is not available for WebGL and some of the features behave weird in the browser such as the first person camera for example. The different editors for generating terrain with vegetations, create a room, modify a mesh and generate a tree is also really nice additions. Regarding game development in general, I would propably need lot more time to get a good picture, but I was able to tell after few hours of use and 2 days of reading and watching videos some of the features like physics, lighting and shadows feels a bit outdated and lack some features compared to other modern engines but overall the engine feels smooth and stable and importing own 3D models and textures is very easy. CopperCube is a fantastic way to add interactive 3D content to a website or a web app. I like that CopperCube is not simply a visual editor for CopperLicht but a complete game development tool including content management which allow me to easily embed the game in to a website and easily control, manipulate anything in the game at the engine level using JS. There are limitations with the current version, notably each world is only one chunk (16x16x128), because generating and rendering each chunk mesh takes a long time, around ~2.5 to 5 seconds, effectively making rendering chunks at runtime impossible (or incredibly annoying for the player to deal with the constant, long lag spikes caused by the mesh generator), but pre-generating more chunks at the start is possible, though it will increase the initial loading time significantly.I have been using the demo version so far and played around with it. V : Toggle noclip camera (Creative mode / Debug mode).Q (+Shift) : Drop selected item / block.1-9 / Mouse Wheel : Change selected hot bar slot.RMB : Place / Interact / Craft (Inventory menu).Saving and loading support (+ Autosaves).Procedurally generated islands with different biomes.The game contains randomly generated islands with caves, biomes, ores, tools etc. Originally made to test out CopperCube engine's capabilities in handling voxel-based interactable environments similar to games like Minecraft, then expanded upon for a "clone" themed CopperCube game jam.
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