A Combo Breaker can be done at any point in time during the two hits.Īlternatively, a player may perform a manual instead of a double. A Light auto-double is a quick two hits, a Heavy auto-double is a long two hits and a Medium auto-double is in between. However, if an opponent is recaptured after an ender, the Knockdown Value will not deplete and the next consecutive combo won't be very long.Īfter an opener or a linker, a player can input any normal to increase the combo and attack by two hits. Opponents can even be recaptured after the final hit of an Ultra Combo and linked into another Ultra. Recaptures are special kinds of openers that take an opponent who has been launched and brings them back to the ground, "recapturing" them and starting a new combo. Openers cannot be stopped by Combo Breakers. While grounded normal attacks or command normals are not identified as openers, they can be special canceled into openers. Glacius' long-distance openers, Thunder's back throw opener). Some character also have their own unique openers (ex. Normal aerial combos can also be performed that do not utilize this system, but can still be broken by Combo Breakers.Īn opener can either be an aerial normal, certain command normals, a non-projectile special attack (including its Shadow version), or a Shadow Counter. A major addition is the Knockdown Value meter, which shows that an ender must be used before it fills or the combo will drop. The end result allows for more player freedom, being famously compared to a sandwich in a metaphor by Sajam: every sandwich needs two pieces of bread (opener and ender), but one can put whatever toppings they want in between them (auto-doubles and linkers). The combo system in Killer Instinct (2013) is completely revamped compared to previous titles, though retains the basic ideas of openers, auto-doubles, linkers, and enders. Every character has four enders at their disposable, but also a secret fifth ender that can only be performed once every other ender has been used at least once in a match. The combo system in Killer Instinct 2 remains largely the same, but with some slight differences. Certain special moves function as openers and linkers, while only certain strengths of special moves can be used as enders. The first combo system in Killer Instinct established the formula of openers, auto-doubles, linkers, and enders.
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